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Game Information:

Name Adventures of Tron
Tournament Atari 2600-Regulation Play
System Atari 2600
Company Mattel
Year Released 1983
Type of Game Platform
Competition styleMost points, most stages, least time
Info/Special RulesDifficulty Settings: Left: A=Faster game, tanks appear immediately, enemies enter from both screen sides; B=Slower game, tanks appear after score progression, (enemies do not enter from both sides until later?). Right dip not used.
Sum - Scores53,900
Average - Scores17,967
Sum - Stages11
Average - Stages3.7
Sum - Length00:09:58.06
Average - Length00:03:19.35
Sum - LB Points36.000
Average - LB Points12.000
Lead Changes2

NOTE: Scores/Stages/Lengths/LB Points <= 0 as well as INACTIVE recordings do NOT count toward averages.

Submission Log:


NOTE: Yellow blocks indicate a score that was in 1st place at the time of submission.
UsernameScoreStagesLength LB PointsRank
arquillos24,8005 00:04:57.7820.0001
2012-10-23 23:44:30:
Comment by arquillos2012-10-23 23:45:59: Wrong "Stages". Score itīs 24.800 :(
Edited by Skito 2012-10-24 07:41:01:
Score changed from 0 to 24,800
Stages changed from 24,800 to 5
Length changed from 00:00:00.00 to 00:04:57.78
Confirmed by Skito2012-10-24 07:41:01: This one ok, you should be able to edit your own scores, for fixes, I think.
arquillos14,0000 00:00:00.00Inactive2
2012-10-23 23:08:53:
Barthax18,9004 00:03:22.0810.0002
2011-06-14 13:43:13:
Confirmed by Skito2011-06-14 16:37:29:
Q.T.Quazar10,2002 00:01:38.206.0003
2010-05-07 04:30:21: "OK, we've secured the license to this Tron movie. Anyone seen it?" "No" "Nope" "Nuh-uh" "I hear it has com-putars. They frighten me." "Yeah, same here. Well, anyway, I hear it's got all this cool stuff in it: energy discs you throw that can slice a person in half, cycles made of pure light, and armored gladiators playing video games for life or death." "Video games? Like, games that are videos? Well, kids don't like any of those things, so we better make sure to leave all that out, right?" "Right. Kids want math programming games. That's the future ticker. But, still, we've got to make SOMETHING with this, and I'm very worried that some people might still buy/enjoy our product, despite having stripped out all the life, charm, and visuals from the movie." "Good point." "So, I'm thinking we throw in some sketchy collision detection... maybe some pointless, repetitive, derivative gameplay... like jumping... and... huh, what else?" "We could make the enemies almost impossible to avoid, or force the player to constantly retreat. And... oh, this is beautiful! Let's not give them a weapon!" "Brilliant! Johnson, you're getting a raise. And two free passes to the cocaine-and-money-filled-hot-tub-boomroom. All right! Great meeting guys! That's what I call teamwork! This is sure to put a huge dent in those E.T. sales we expect next month over at Atari."
Confirmed by Skito2010-05-07 15:05:46: (01:37.06)

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